DoAnimFrame:
	ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
	add hl, bc
	ld e, [hl]
	ld d, 0
	ld hl, .Jumptable
	add hl, de
	add hl, de
	ld a, [hli]
	ld h, [hl]
	ld l, a
	jp hl

.Jumptable:
; entries correspond to SPRITE_ANIM_SEQ_* constants
	dw .Null
	dw .PartyMon
	dw .PartyMonSwitch
	dw .PartyMonSelected
	dw .GSTitleTrail
	dw .NamingScreenCursor
	dw .GameFreakLogo
	dw .GSIntroStar
	dw .GSIntroSparkle
	dw .SlotsGolem
	dw .SlotsChansey
	dw .SlotsChanseyEgg
	dw .MailCursor
	dw .UnusedCursor
	dw .DummyGameCursor
	dw .TownmapArrow
	dw .TradePokeBall
	dw .TradeTubeBulge
	dw .TrademonInTube
	dw .RevealNewMon
	dw .CutLeaves
	dw .FlyFrom
	dw .FlyLeaf
	dw .FlyTo
	dw .GSIntroHoOh
	dw .EZChatCursor
	dw .MobileTradeSentPulse
	dw .MobileTradeOTPulse
	dw .IntroSuicune
	dw .IntroPichuWooper
	dw .Celebi
	dw .IntroUnown
	dw .IntroUnownF
	dw .IntroSuicuneAway

.Null:
	ret

.PartyMon
	ld a, [wMenuCursorY]

	ld hl, SPRITEANIMSTRUCT_INDEX
	add hl, bc
	cp [hl]
	jr z, .PartyMonSwitch

	ld hl, SPRITEANIMSTRUCT_XCOORD
	add hl, bc
	ld [hl], 8 * 2

	ld hl, SPRITEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], $0
	ret

.PartyMonSwitch
	ld hl, SPRITEANIMSTRUCT_XCOORD
	add hl, bc
	ld [hl], 8 * 3

	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld a, [hl]
	ld d, a
	inc [hl]
	and $f
	ret nz

	ld hl, SPRITEANIMSTRUCT_0D
	add hl, bc
	ld e, [hl]

	ld hl, SPRITEANIMSTRUCT_YOFFSET
	add hl, bc
	ld a, d
	and $10 ; bit 4
	jr z, .load_zero
	ld a, e
	and a
	jr z, .load_minus_two
	cp $1
	jr z, .load_minus_one
.load_zero
	xor a
	ld [hl], a
	ret

.load_minus_one
	ld a, -1
	ld [hl], a
	ret

.load_minus_two
	ld a, -2
	ld [hl], a
	ret

.PartyMonSelected
	ld a, [wMenuCursorY]

	ld hl, SPRITEANIMSTRUCT_INDEX
	add hl, bc
	cp [hl]
	jr z, .three_offset_right

	ld hl, SPRITEANIMSTRUCT_XCOORD
	add hl, bc
	ld [hl], 8 * 2
	ret

.three_offset_right
	ld hl, SPRITEANIMSTRUCT_XCOORD
	add hl, bc
	ld [hl], 8 * 3
	ret

.GSTitleTrail
	call .AnonymousJumptable
	jp hl

; Anonymous dw (see .AnonymousJumptable)
	dw .four_zero
	dw .four_one

.four_zero
	call .IncrementJumptableIndex

	ld hl, SPRITEANIMSTRUCT_INDEX
	add hl, bc
	ld a, [hl]

	ld hl, SPRITEANIMSTRUCT_0D
	add hl, bc
	and $3
	ld [hl], a
	inc [hl]
	swap a

	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld [hl], a

.four_one
	ld hl, SPRITEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $a4
	jr nc, .asm_8d356

	ld hl, SPRITEANIMSTRUCT_0D
	add hl, bc
	add $4

	ld hl, SPRITEANIMSTRUCT_XCOORD
	add hl, bc
	ld [hl], a

	ld hl, SPRITEANIMSTRUCT_YCOORD
	add hl, bc
	inc [hl]

	ld hl, SPRITEANIMSTRUCT_0D
	add hl, bc
	ld a, [hl]
	sla a
	sla a
	ld d, $2

	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld a, [hl]
	add $3
	ld [hl], a
	call .Sprites_Sine

	ld hl, SPRITEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ret

.asm_8d356
	call DeinitializeSprite
	ret

.GSIntroHoOh
	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld a, [hl]
	inc a
	ld [hl], a
	ld d, $2
	call .Sprites_Sine

	ld hl, SPRITEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ret

.NamingScreenCursor
	callfar NamingScreen_AnimateCursor
	ret

.MailCursor
	callfar ComposeMail_AnimateCursor
	ret

.GameFreakLogo:
	callfar GameFreakLogoJumper
	ret

.GSIntroStar
	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld a, [hl]
	and a
	jr z, .asm_8d3ba
	dec [hl]
	dec [hl]
	ld d, a
	and $1f
	jr nz, .asm_8d395

	ld hl, SPRITEANIMSTRUCT_0D
	add hl, bc
	dec [hl]
.asm_8d395
	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
	add hl, bc
	ld a, [hl]
	push af
	push de
	call .Sprites_Sine

	ld hl, SPRITEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call .Sprites_Cosine

	ld hl, SPRITEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a

	ld hl, SPRITEANIMSTRUCT_0D
	add hl, bc
	ld a, [hl]

	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
	add hl, bc
	add [hl]
	ld [hl], a
	ret

.asm_8d3ba
	ld a, $1
	ld [wcf64], a
	call DeinitializeSprite
	ret

.GSIntroSparkle
	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld a, [hli]
	or [hl]
	jr z, .asm_8d41e

	ld hl, SPRITEANIMSTRUCT_0F
	add hl, bc
	ld d, [hl]

	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
	add hl, bc
	ld a, [hl]
	push af
	push de
	call .Sprites_Sine

	ld hl, SPRITEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call .Sprites_Cosine

	ld hl, SPRITEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a

	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld e, [hl]
	inc hl
	ld d, [hl]

	ld hl, SPRITEANIMSTRUCT_0E
	add hl, bc
	ld a, [hli]
	ld h, [hl]
	ld l, a
	add hl, de
	ld e, l
	ld d, h

	ld hl, SPRITEANIMSTRUCT_0E
	add hl, bc
	ld [hl], e
	inc hl
	ld [hl], d

	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld a, [hli]
	ld h, [hl]
	ld l, a
	ld de, -$10
	add hl, de
	ld e, l
	ld d, h

	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld [hl], e
	inc hl
	ld [hl], d

	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
	add hl, bc
	ld a, [hl]
	xor $20
	ld [hl], a
	ret

.asm_8d41e
	call DeinitializeSprite
	ret

.SlotsGolem:
	callfar Slots_AnimateGolem
	ret

.SlotsChansey:
	callfar Slots_AnimateChansey
	ld hl, wcf64
	ld a, [hl]
	cp $2
	ret nz
	ld [hl], $3
	ld a, SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2
	call _ReinitSpriteAnimFrame
	ret

.SlotsChanseyEgg:
	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
	add hl, bc
	ld a, [hl]
	dec [hl]
	ld e, a
	and $1
	jr z, .move_vertical

	ld hl, SPRITEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp 15 * 8
	jr c, .move_right
	call DeinitializeSprite
	ld a, $4
	ld [wcf64], a
	ld de, SFX_PLACE_PUZZLE_PIECE_DOWN
	call PlaySFX
	ret

.move_right
	inc [hl]
.move_vertical
	ld a, e
	ld d, $20
	call .Sprites_Sine

	ld hl, SPRITEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ret

.UnusedCursor
	callfar ret_e00ed
	ret

.TownmapArrow
	ret

.DummyGameCursor
	callfar DummyGame_InterpretJoypad_AnimateCursor
	ret

.TradePokeBall
	call .AnonymousJumptable
	jp hl

; Anonymous dw (see .AnonymousJumptable)
	dw .TradePokeBall_zero
	dw .TradePokeBall_one
	dw .TradePokeBall_two
	dw .TradePokeBall_three
	dw .TradePokeBall_four
	dw .TradePokeBall_five

.TradePokeBall_zero
	ld a, SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE
	call _ReinitSpriteAnimFrame

	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
	add hl, bc
	ld [hl], $2

	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld [hl], $20
	ret

.TradePokeBall_two
	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld a, [hl]
	and a
	jr z, .asm_8d4af
	dec [hl]
	ret

.asm_8d4af
	call .IncrementJumptableIndex

	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld [hl], $40

.TradePokeBall_three
	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld a, [hl]
	cp $30
	jr c, .asm_8d4cd
	dec [hl]
	ld d, $28
	call .Sprites_Sine

	ld hl, SPRITEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ret

.asm_8d4cd
	ld de, SFX_GOT_SAFARI_BALLS
	call PlaySFX
	jr .TradePokeBall_five

.TradePokeBall_one
	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
	add hl, bc
	ld [hl], $4

	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld [hl], $30

	ld hl, SPRITEANIMSTRUCT_0D
	add hl, bc
	ld [hl], $24
	ret

.TradePokeBall_four
	ld hl, SPRITEANIMSTRUCT_0D
	add hl, bc
	ld a, [hl]
	and a
	jr z, .asm_8d51c
	ld d, a

	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld a, [hl]
	call Sprites_Sine

	ld hl, SPRITEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a

	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	inc [hl]
	ld a, [hl]
	and $3f
	ret nz

	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld [hl], $20

	ld hl, SPRITEANIMSTRUCT_0D
	add hl, bc
	ld a, [hl]
	sub $c
	ld [hl], a
	ld de, SFX_SWITCH_POKEMON
	call PlaySFX
	ret

.asm_8d51c
	xor a

	ld hl, SPRITEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	call .IncrementJumptableIndex
	ret

.TradePokeBall_five
	call DeinitializeSprite
	ret

.TradeTubeBulge
	ld hl, SPRITEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	inc [hl]
	inc [hl]
	cp $b0
	jr nc, .delete
	and $3
	ret nz
	ld de, SFX_POKEBALLS_PLACED_ON_TABLE
	call PlaySFX
	ret

.delete
	call DeinitializeSprite
	ret

.TrademonInTube
	callfar TradeAnim_AnimateTrademonInTube
	ret

.RevealNewMon:
	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld a, [hl]
	cp $80
	jr nc, .finish_EggShell
	ld d, a
	add $8
	ld [hl], a

	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
	add hl, bc
	ld a, [hl]
	xor $20
	ld [hl], a

	push af
	push de
	call .Sprites_Sine

	ld hl, SPRITEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a

	pop de
	pop af
	call .Sprites_Cosine

	ld hl, SPRITEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ret

.finish_EggShell
	call DeinitializeSprite
	ret

.CutLeaves
	ld hl, SPRITEANIMSTRUCT_0D
	add hl, bc
	ld e, [hl]
	inc hl
	ld d, [hl]
	ld hl, $80
	add hl, de
	ld e, l
	ld d, h

	ld hl, SPRITEANIMSTRUCT_0D
	add hl, bc
	ld [hl], e
	inc hl
	ld [hl], d

	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld a, [hl]
	inc [hl]
	inc [hl]
	inc [hl]
	push af
	push de
	call .Sprites_Sine

	ld hl, SPRITEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call .Sprites_Cosine

	ld hl, SPRITEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ret

.FlyFrom:
	ld hl, SPRITEANIMSTRUCT_YCOORD
	add hl, bc
	ld a, [hl]
	and a
	ret z

	ld hl, SPRITEANIMSTRUCT_0D
	add hl, bc
	ld a, [hl]
	inc [hl]
	cp $40
	ret c

	ld hl, SPRITEANIMSTRUCT_YCOORD
	add hl, bc
	dec [hl]
	dec [hl]

	ld hl, SPRITEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	ld d, a
	cp $40
	jr nc, .skip
	add $8
	ld [hl], a
.skip
	ld hl, SPRITEANIMSTRUCT_0E
	add hl, bc
	ld a, [hl]
	inc [hl]
	call .Sprites_Cosine

	ld hl, SPRITEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ret

.FlyLeaf:
	ld hl, SPRITEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp -9 * 8
	jr nc, .delete_leaf
	inc [hl]
	inc [hl]

	ld hl, SPRITEANIMSTRUCT_YCOORD
	add hl, bc
	dec [hl]

	ld d, $40
	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld a, [hl]
	inc [hl]
	call .Sprites_Cosine

	ld hl, SPRITEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ret

.delete_leaf
	call DeinitializeSprite
	ret

.FlyTo:
	ld hl, SPRITEANIMSTRUCT_YCOORD
	add hl, bc
	ld a, [hl]
	cp 10 * 8 + 4
	ret z

	ld hl, SPRITEANIMSTRUCT_YCOORD
	add hl, bc
	inc [hl]
	inc [hl]

	ld hl, SPRITEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	ld d, a
	and a
	jr z, .asm_8d621
	sub $2
	ld [hl], a
.asm_8d621
	ld hl, SPRITEANIMSTRUCT_0E
	add hl, bc
	ld a, [hl]
	inc [hl]
	call .Sprites_Cosine

	ld hl, SPRITEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ret

.MobileTradeSentPulse
	farcall Function108bc7
	ret

.MobileTradeOTPulse
	farcall Function108be0
	ret

.IntroSuicune
	ld a, [wcf65]
	and a
	jr nz, .asm_8d645
	ret
.asm_8d645
	ld hl, SPRITEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], $0

	ld hl, SPRITEANIMSTRUCT_0D
	add hl, bc
	ld a, [hl]
	add $2
	ld [hl], a
	xor $ff
	inc a
	ld d, $20
	call .Sprites_Sine

	ld hl, SPRITEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ld a, SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2
	call _ReinitSpriteAnimFrame
	ret

.IntroPichuWooper
	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld a, [hl]
	cp $14
	jr nc, .asm_8d67f
	add $2
	ld [hl], a
	xor $ff
	inc a
	ld d, $20
	call .Sprites_Sine

	ld hl, SPRITEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
.asm_8d67f
	ret

.IntroUnown
	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
	add hl, bc
	ld d, [hl]
	inc [hl]
	inc [hl]
	inc [hl]

	ld hl, SPRITEANIMSTRUCT_0C
	add hl, bc
	ld a, [hl]
	push af
	push de
	call .Sprites_Sine

	ld hl, SPRITEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call .Sprites_Cosine

	ld hl, SPRITEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ret

.IntroUnownF
	ld a, [wcf64]
	cp $40
	ret nz
	ld a, SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2
	call _ReinitSpriteAnimFrame
	ret

.IntroSuicuneAway
	ld hl, SPRITEANIMSTRUCT_YCOORD
	add hl, bc
	ld a, [hl]
	add $10
	ld [hl], a
	ret

.EZChatCursor
	farcall AnimateEZChatCursor
	ret

.Celebi
	farcall UpdateCelebiPosition
	ret

.AnonymousJumptable:
	ld hl, sp+$0
	ld e, [hl]
	inc hl
	ld d, [hl]
	inc de

	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
	add hl, bc
	ld l, [hl]
	ld h, $0
	add hl, hl
	add hl, de
	ld a, [hli]
	ld h, [hl]
	ld l, a
	ret

.IncrementJumptableIndex:
	ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
	add hl, bc
	inc [hl]
	ret

.Sprites_Sine:
	call Sprites_Sine
	ret

.Sprites_Cosine:
	call Sprites_Cosine
	ret
