InitialEvents:
	; Hide these sprites by default
	dw EVENT_BLACKPOND_SHOP_WIFE_INSIDE_VISIBLE
	dw EVENT_DAWNTOWN_ENORA_OUTSIDE_VISIBLE
	dw EVENT_DAWNTOWN_LUMBERJACK_CONTAINER_VISIBLE
	dw EVENT_SPARKLE_RANCH_HERD_VISIBLE
	dw -1 ; end

InitialEngineFlags:
	dw -1 ; end

InitialVariableSprites:
initvarsprite: MACRO
; variable sprite, appearance sprite
	db \1 - SPRITE_VARS, \2
ENDM
	db -1 ; end
