Skidraw Camp
============
First map of dakos. You spawn here, and get a starter pokemon (nidoran)
and a pokedex before leaving.

TODO:
- [x] Remove pokecenter
- [x] Add healing function in hiker's house

Route 1/2/3
===========
- [x] NPC
- [x] Items/Berries

Black pond creek
================
Used to be a nice fishing port, directly linked to the big town via
a bridge. A tempest destroyed it, and the village is now starving.

TODO:
- [x] NPC
- [x] Replace pokecenter with nursing tent
- [x] Replace pokemart with a tent
- [x] Warp to nursing tent
- [x] Warp to items tent
- [x] Warp to NPC container (gives pokeballs)
- [x] Warp to NPC house (SQ)
- [x] SQ: Rebuild the old bridge → HM Surf

Dawn town
=========
Military camp set up by mercenaries to protect skidraw camp and black
pond creek from wasteland bandits.
The captain won't let you pass through, unless you prove you can defend
yourself. This is the first "gym", and you gotta beat all the mercenaries
and the captain himself to be able to continue.

There is a cave inside the camp. You need to go through it and beat the
wild pokemon at the end to free a lost boy. Once completed, you'll be
able to face the gym leader. The cave is an excuse to level up your mons,
and capture a new one to be ready for the champ.

TODO:
- [ ] NPC
- [ ] Guard blocking the way out
- [ ] Gym: Fighting style (officer's badge)
- [ ] SQ: Take key item to rust mines → TM flash
- [ ] SQ: Beat the wild pokemon in cave → Opens gym

Dawn cave
=========
This cave leads to a flooded area where a NPC is trapped by the water.
A wild water pokemon is responsible for it, and you must defeat it to
free the NPC.
Freeing the NPC will trigger an event that lets you take on the gym
leader and pursue the adventure.

TODO:
- [ ] Maps / Connections
- [ ] Items
- [ ] Wild pokemon event
- [ ] Unflooding scene

Route 4/5
=========

TODO:
- [ ] Trainers
- [ ] Items

Lit Cave
========
Underground cave with a magma pit in the center.
The west side has been occupied by the canibal people from scorch land,
who set up traps inside the cave to capture and eat strangers.
The east side is linked to the rust mines, and old iron/carbon mine,
which were used to product steel, thanks to the magma pit.

Each trap is unavoidable and makes a canibal engage combat with you.
The trap is disabled as you defeat your opponent.

TODO:
- [ ] Maps / Connections
- [ ] Firetraps / Trainers
- [ ] Items
- [ ] SQ: Escort magby back to his mother → ????
- [ ] SQ: Activate the steel factory → Metal coat

Scorch land
===========
Entrance of the lit cave, occupied by canibals. Upon entering, you
are captured and put in closed portion of the cave, where you can only
rest, buy stuff and fight wild mons. When you are ready, you can decide
to fight the city boss for your freedom. You're taken to an arena,
where you fight trainers one after the other, and then the boss for
his badge.
