	const_def 2 ; object constants
	const DAWN_TOWN_CAMP_NPC_1

DawnTownCamp_MapScripts:
	db 0 ; scene scripts
        db 0 ; callbacks

DawnTownCampNPC1Script:
	jumptextfaceplayer .Text
	end
.Text:
	text "Somebody kidnapped"
	line "your friend?"
	para "Don't bother us"
	line "too much or it'll"
	cont "happen to you too!"
	done

DawnTownCamp_MapEvents:
	db 0, 0 ; filler
	db 1 ; warp events
	warp_event 5, 5, DAWN_TOWN_CAMP_SHOP, 1
	db 0 ; coord events
	db 0 ; bg events
	db 1 ; object events
	object_event 10, 9, SPRITE_ROCKET, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DawnTownCampNPC1Script, EVENT_BEAT_AZMOV
