	const_def 2 ; object constants
	const BLACK_POND_GATE_NPC1
	const BLACK_POND_GATE_NPC2

BlackPondGate_MapScripts:
	db 0 ; scene scripts

        db 0 ; callbacks

BlackPondGateNPC1Script:
	jumptextfaceplayer .Text
	end
.Text:
	text "This gate leads to"
	line "Black Pond Creek."
	para "It used to be a"
	line "great place!"
	para "Then the Rocket"
	line "gang took over the"
	cont "region, and now it"
	cont "is full of thugs!"
	para "By the way,"
	line "be careful at the"
	cont "shop."
	para "The vendor likes"
	line "to defraud young"
	cont "people like you!"
	done

BlackPondGateNPC2Script:
	jumptextfaceplayer .Text
	end
.Text:
	text "I came from far"
	line "away to hike the"
	cont "mountain."
	para "And now that I'm"
	line "here, the bridge"
	cont "is broken!"
	para "What a shame!"
	done

BlackPondGate_MapEvents:
	db 0, 0 ; filler

	db 4 ; warp events
	warp_event 0, 4, ROUTE_2, 1
	warp_event 0, 5, ROUTE_2, 2
	warp_event 9, 4, BLACK_POND_CREEK, 1
	warp_event 9, 5, BLACK_POND_CREEK, 2

	db 0 ; coord events

	db 0 ; bg events

	db 2 ; object events
	object_event  4,  2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BlackPondGateNPC1Script, -1
	object_event  5,  6, SPRITE_BRUNO, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, BlackPondGateNPC2Script, EVENT_BRIDGE_FIXED
