	const_def 2 ; object constants
	const DAWN_TOWN_FOREST_LUMBERJACK
	const DAWN_TOWN_FOREST_ITEMBALL1
	const DAWN_TOWN_FOREST_ITEMBALL2

DawnTownForest_MapScripts:
	db 0 ; scene scripts
        db 0 ; callbacks

DawnTownForestHelp:
	faceplayer
	showemote EMOTE_SHOCK, DAWN_TOWN_FOREST_LUMBERJACK, 15
	opentext
	writetext .ThanksText
	waitbutton
	closetext
	setevent EVENT_MET_LUMBERJACK
	clearevent EVENT_DAWNTOWN_LUMBERJACK_CONTAINER_VISIBLE
	special FadeBlackQuickly
	disappear DAWN_TOWN_FOREST_LUMBERJACK
	special FadeInQuickly
	end

.ThanksText:
	text "OH! THANK YOU!"
	para "I was chopping"
	line "down trees, and I"
	cont "broke my axe on a"
	cont "wild #MON!"
	para "I tried to run"
	line "but it trapped me"
	cont "here by growing"
	cont "trees behind me."
	para "I'll move before"
	line "it comes back."
	para "Meet me at my home"
	line "in Dawn Town when"
	cont "you get out!"
	done

DawnTownForestItemball1:
	itemball TM_TOXIC
	end
DawnTownForestItemball2:
	itemball MIRACLEBERRY, 5
	end

DawnTownForest_MapEvents:
	db 0, 0 ; filler
	db 2 ; warp events
	warp_event 13, 4, ROUTE_3, 1
	warp_event 13, 5, ROUTE_3, 2
	db 0 ; coord events
	db 0 ; bg events
	db 3 ; object events
	object_event 7, 7, SPRITE_KURT, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, DawnTownForestHelp, EVENT_DAWNTOWN_LUMBERJACK_FOREST_VISIBLE
	object_event  1,  9, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, DawnTownForestItemball1, EVENT_DAWNTOWN_FOREST_TM06_TOXIC
	object_event  5,  0, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, DawnTownForestItemball2, EVENT_DAWNTOWN_FOREST_MIRACLE_BERRY
