	const_def 2 ; object constants
	const ROUTE2_POKE_BALL0
	const ROUTE2_BANDIT_TIK
	const ROUTE2_BANDIT_TOK

Route2_MapScripts:
	db 0 ; scene scripts

        db 0 ; callbacks

Route2RareCandy:
	itemball RARE_CANDY, 10
	end

TrainerBanditTik:
	trainer BANDIT, TIK, EVENT_BEAT_ROUTE2_BANDIT_TIK, .BeforeBattleText, .AfterBattleText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext .AfterBattleText
	waitbutton
	closetext
	end

.BeforeBattleText:
	text "Don't you dare"
	line "taking our stuff!"
	done

.AfterBattleText:
	text "-sigh-"
	para "Okay you can have"
	line "it.."

	para "Tok will be mad at"
	line "me!"
	done

TrainerBanditTok:
	trainer BANDIT, TOK, EVENT_BEAT_ROUTE2_BANDIT_TOK, .BeforeBattleText, .AfterBattleText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext .AfterBattleText
	waitbutton
	closetext
	end

.BeforeBattleText:
	text "Like I would let"
	line "you pass!"
	done

.AfterBattleText:
	text "My brother Tik and"
	para "I steal stuff from"
	line "passengers…"

	para "When we win!"
	done

Route2_MapEvents:
	db 0, 0 ; filler

	db 2 ; warp events
	warp_event 17, 4, BLACK_POND_GATE, 1
	warp_event 17, 5, BLACK_POND_GATE, 2

	db 0 ; coord events

	db 0 ; bg events

	db 3 ; object events
	object_event  5,  2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route2RareCandy, EVENT_ROUTE2_RARE_CANDY
	object_event  7,  2, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerBanditTik, -1
	object_event 6, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerBanditTok, -1
